1 00:00:00,490 --> 00:00:01,270 Hey there. 2 00:00:01,270 --> 00:00:05,890 In this lecture, we're going to be taking a look at how to publish our game and change some of the 3 00:00:05,890 --> 00:00:07,540 settings for our game. 4 00:00:07,540 --> 00:00:13,030 When we go and we hit the file button, we usually save our game to Roblox. 5 00:00:13,030 --> 00:00:17,350 This means any changes you have made within your game are saved, and you'll be able to come back to 6 00:00:17,350 --> 00:00:20,470 them later, but your changes have not yet been made. 7 00:00:20,470 --> 00:00:22,060 Live to your game. 8 00:00:22,060 --> 00:00:27,490 In order to make the changes in your game, go live to other players, we have to press the Publish 9 00:00:27,490 --> 00:00:29,800 to Roblox button instead. 10 00:00:29,800 --> 00:00:35,260 Once we publish the game, any new servers that are created will contain your new changes. 11 00:00:35,260 --> 00:00:39,280 However, any existing servers will not have these new changes. 12 00:00:39,280 --> 00:00:44,770 If you need to push an update for all of these servers in your game, then you can go ahead and open 13 00:00:44,770 --> 00:00:46,570 up the game settings. 14 00:00:47,920 --> 00:00:53,770 Go down to the other tab, and here you're able to shut down all of the current running servers for 15 00:00:53,770 --> 00:00:54,520 your game. 16 00:00:54,790 --> 00:00:59,590 This will force all of the players to rejoin your game with the new updates that you've pushed. 17 00:01:00,160 --> 00:01:06,040 This shutdown feature is also why it's very important to make sure that you are saving player data through 18 00:01:06,040 --> 00:01:12,400 the bind to close function in your game, to avoid data loss when you are forcing server shutdowns. 19 00:01:12,910 --> 00:01:18,040 Otherwise, once we have published the game, we can head to the Roblox Creator dashboard to access 20 00:01:18,040 --> 00:01:19,180 more settings. 21 00:01:19,630 --> 00:01:22,810 In the Roblox dashboard, I'm going to open up my game. 22 00:01:23,720 --> 00:01:29,270 And here we have access to a plethora of different analytics and settings for the game. 23 00:01:29,270 --> 00:01:34,340 For example, we can have some basic settings for the game, such as the privacy, whether it is a public 24 00:01:34,340 --> 00:01:35,930 game or a private game. 25 00:01:35,930 --> 00:01:39,050 If you set it to public, then players will be able to join your game. 26 00:01:39,050 --> 00:01:42,470 You can go ahead and set the name for it and give it a description. 27 00:01:42,560 --> 00:01:48,350 You can also directly go to the place in your game under the places section, and if you select it, 28 00:01:48,350 --> 00:01:53,660 this is how you can change the icon for your game as well as the thumbnail. 29 00:01:53,690 --> 00:01:58,790 Of course, you have some additional access settings, such as how the servers are optimized and what's 30 00:01:58,790 --> 00:02:01,910 the maximum amount of players you can have per server. 31 00:02:01,910 --> 00:02:07,490 There's a version history section here, which will show you all the times you have to save your game 32 00:02:07,490 --> 00:02:13,100 and which ones are published versions, and you're able to restore to a previous version in case something 33 00:02:13,100 --> 00:02:14,240 bad happened. 34 00:02:14,240 --> 00:02:19,400 And then we also have a couple other permission settings for this place, but we can go ahead and head 35 00:02:19,400 --> 00:02:20,060 back. 36 00:02:21,150 --> 00:02:23,220 There's some more permission settings here. 37 00:02:23,220 --> 00:02:26,490 This is specifically for asset IDs like sounds. 38 00:02:26,490 --> 00:02:33,030 And then we have an analytics section to show you different statistics for retention, engagement, 39 00:02:33,030 --> 00:02:35,580 acquisition, your audience. 40 00:02:35,580 --> 00:02:39,270 All of these are blank because nobody's played my game because I haven't published it. 41 00:02:39,270 --> 00:02:44,370 But once your game gets traction, these graphs will start filling out with data that you can go ahead 42 00:02:44,370 --> 00:02:45,240 and take a look at. 43 00:02:45,240 --> 00:02:50,070 This is more advanced stuff, and it's particularly for people who are really trying to make a business 44 00:02:50,070 --> 00:02:51,120 out of their game. 45 00:02:51,120 --> 00:02:53,880 But that's what all of these analytics sections are for. 46 00:02:53,880 --> 00:02:59,040 Of course, we also have our monetization section where you can add Game Passes developer products. 47 00:02:59,040 --> 00:03:03,600 There's a new thing called subscriptions, but you need to be ID verified or phone verified. 48 00:03:03,600 --> 00:03:05,460 And there's some other criteria. 49 00:03:05,460 --> 00:03:07,290 Personally, I don't care about subscriptions. 50 00:03:07,290 --> 00:03:12,540 I think the subscription update was very stupid, so I'm not even going to mess with subscriptions. 51 00:03:12,540 --> 00:03:17,280 There's also a section where it talks about your engagement payouts, and you basically get paid in 52 00:03:17,280 --> 00:03:22,950 Robux for when any time a premium player plays in your game for a longer period of time. 53 00:03:22,950 --> 00:03:29,760 So sometimes you may want to improve the engagement of premium players by offering specific benefits 54 00:03:29,760 --> 00:03:33,630 to players that have Roblox Premium. 55 00:03:34,230 --> 00:03:40,590 Another super important section is this monitoring section, which will show some graphs and information 56 00:03:40,590 --> 00:03:42,630 for the performance in your game. 57 00:03:42,630 --> 00:03:47,430 And one of the most important ones is going to be your error report section. 58 00:03:47,430 --> 00:03:51,720 So this allows you to keep track of any of the errors that are occurring in your game. 59 00:03:51,720 --> 00:03:57,090 So if there's a client sided error or a server sided error, they are going to be tracked and they will 60 00:03:57,090 --> 00:04:01,530 pop up in the section when there are players playing in your game encountering errors. 61 00:04:01,530 --> 00:04:05,640 So this is very important to keep a look at when people start playing your game. 62 00:04:05,640 --> 00:04:10,470 Check to see if there's any errors popping up in here that you didn't catch, and fix them right away. 63 00:04:11,300 --> 00:04:16,100 There's another area here for memory stores, but we're not going to go into memory stores for now. 64 00:04:16,250 --> 00:04:18,740 We also have a section for your audience. 65 00:04:18,740 --> 00:04:23,450 There's different access settings, such as what kind of devices, whether or not you would like your 66 00:04:23,450 --> 00:04:26,120 game to require Robux to play. 67 00:04:26,150 --> 00:04:28,670 You can go ahead and allow private servers. 68 00:04:28,670 --> 00:04:30,590 There's some other communication settings. 69 00:04:30,590 --> 00:04:33,350 This is specifically for 17 plus games. 70 00:04:33,350 --> 00:04:38,120 So if you want to allow strong language in your game, it's going to force your game to be a 17 plus 71 00:04:38,120 --> 00:04:39,080 experience. 72 00:04:39,470 --> 00:04:43,580 Now, something very important here that you need to fill out is called the questionnaire. 73 00:04:43,730 --> 00:04:46,910 And it says click Start to answer a few questions about the content. 74 00:04:46,910 --> 00:04:51,500 In your experience, your answers will generate a set of guidelines for this experience, including 75 00:04:51,500 --> 00:04:55,040 an age recommendation and a regional compliance assessment. 76 00:04:55,040 --> 00:04:58,010 So this questionnaire is very important to fill out. 77 00:04:58,010 --> 00:05:03,560 Make sure you fill it out and answer the questions so you are able to be placed into the Roblox algorithm. 78 00:05:03,560 --> 00:05:07,430 So make sure you hit start and answer the questions about your game. 79 00:05:07,430 --> 00:05:08,540 Fill it out. 80 00:05:08,540 --> 00:05:09,650 Very important. 81 00:05:10,010 --> 00:05:14,120 We also have another area specifically for localization and translating. 82 00:05:14,120 --> 00:05:15,920 I'm not going to get too much into this. 83 00:05:16,520 --> 00:05:18,860 And then we have another section down here for engagement. 84 00:05:18,860 --> 00:05:21,350 This is for like adding communities to your games. 85 00:05:21,350 --> 00:05:23,600 You can add social links to your game. 86 00:05:23,600 --> 00:05:28,460 And then there's also a section here where you can send out a notification of an update. 87 00:05:28,460 --> 00:05:33,260 So if there's any players that are following your game and let's say you had a very big update, you 88 00:05:33,260 --> 00:05:37,460 wanted to push, well, when you push out the update, then you can come to here, type out what you 89 00:05:37,460 --> 00:05:41,930 updated, send that notification out to any players that are following your game. 90 00:05:42,640 --> 00:05:44,530 There's another section here for notifications. 91 00:05:44,530 --> 00:05:50,290 This is specifically for creating customized notifications for player invites. 92 00:05:50,290 --> 00:05:54,880 I'm not going to get too much into this, but of course you can go ahead and press the learn more if 93 00:05:54,880 --> 00:05:57,760 you want to learn more about customized player invites. 94 00:05:57,760 --> 00:05:59,800 But I'm not going to get too much into that. 95 00:05:59,800 --> 00:06:03,040 And then of course we have this section for badges. 96 00:06:03,710 --> 00:06:09,290 So once you have gotten your game published and you've added an icon, a thumbnail, you've added a 97 00:06:09,290 --> 00:06:14,840 description, then the time comes to, well, how do I get players in my game? 98 00:06:14,840 --> 00:06:18,140 And that's what we're going to be discussing in the next lecture. 99 00:06:18,140 --> 00:06:19,370 So I'll see you there.